E3 2009: What we know about Final Fantasy XIV
As the information was quite sparse, the IGN team got down to the work and got to interview the
team FFXIV, resulting in a series of questions and answers that we present below:
What platforms will be available Final Fantasy XIV?
There are currently confirmed Playstation 3 and Windows PC. There is no official version for
Xbox 360, but Square-Enix is considering the possibility that this was so.
What do we know the stage and history?
Everything takes place in a new world known as “Eorzea.” Although it shares some monsters and
races in Final Fantasy XI, they are not direct copies, but have been altered in many ways that
make them unique to Eorzea. The similarities in the races allow players experienced in FFXI FXIV
create new characters that have a certain resemblance.
Do you have a direct connection to Final Fantasy XI?
In some aspects yes. No one shares the same development team with FFXI, but the game will let
players create a character similar to his current character in Final Fantasy XI. Square-Enix has
also revealed to IGN that are looking for a solution that would transfer the names of your
characters from FFXI to FFXIV.
On a related note, in the press conference, it was said that FFXI was planning yet another year
of content. Does this mean that once completed will be completed this year FFXI?
No. To be specific, Square-Enix is planning another year of content, but we have been told to us
(IGN) that is not an explicit final series. If fans continue to support the game, just make
Square-Enix.
How is the combat system?
The development team will not say anything, but we confirmed that … has been de-emphasize the
heavy aspect of group play FFXI, and now the exploration and the battle will be more balanced
between the group and single game.
How does the system levels?
Square-Enix remains secretive about the progress of the characters, but IGN has confirmed that
growth is not based on experience and work in another entirely different system.
What about the “jobs”?
The “jobs” (classes) will return in Final Fantasy XIV, but will be very different from the
system of “jobs” that exists in ffxiv gil.
How important are the weapons?
Weapons are very important and have a great influence on your character and its success in the
game world. Square-Enix encourages us to look closely at the official logo FFXIV for clues and
hidden meanings about how the game works.
What hidden meanings?
Square-Enix told us that when asked conducting Amano FFXIV logo, the weapons were very
important, and the concept of “wheel.” Explicitly, an adventurous conference with his gun in
front and a rear unprotected, forcing the adventurer to rely heavily on his comrades and
friends. To start the speculation.
Anything else about the weapons?
The team dropped us to choose weapons, day after day for each specific task may influence the
development of our character.
What part of the first trailer is playing and how much film?
The debut trailer is actually a mixture of real images of the game and pre-rendered images. In
particular, the battle scene was created with the game engine.
In what languages will the game adapted?
In the same Final Fantasy XI: Japanese, English, French and German. FFXIV will be launched
simultaneously in all regions who speak those languages.
Will it be used for FFXIV PlayOnline service?
No. Square-Enix told us why that is discarded PlayOnline system is that it was originally
conceived as a solution all-in-one cover implies multiple types of content. The need for the
next Final Fantasy Online has questioned the capacity of PlayOnline. Whatever the new service to
be used (if used), users of PC and PlayStation 3 will still be able to play one another on the
same server, and Square-Enix has also confirmed with IGN that will be accessible with an
identifier (ID) on any particular platform being used.
Who is working on the game?
It is produced by Hiromichi Tanaka (Final Fantasy I, II, III, and IX) and directed by Nobuaki
Komoto (Final Fantasy IX, XI), with the artistic direction of Akihiko Yoshida (Vagrant Story,
Final Fantasy XII) and the musical composition Nobuo Uematsu (composer of the largest series).
Yoshitaka Amano designed the logo as well as carrying out other art commissions.
Uematsu composed only some items in FFXI, how much is being done to the XIV?
Square-Enix revealed to IGN that Uematsu composed all the music for Final Fantasy XIV in a wide
range of styles and genres.
What today’s MMOs have influenced the design and management of FFXIV?
In addition to the original work of Final Fantasy XI, World of Warcraft, Age of Conan and
Warhammer Online have been three recent games that have made their mark, but the views of the
community have been the most important factor in its design.
Do they return the Chocobos?
Yes, again. But Square-Enix told IGN that seeks to give a completely different value with Final
Fantasy XI (where they are used as mere riding horses).
When will and when will the beta?
The game will be released in 2010, after Final Fantasy XIII, scheduled for spring of that year.
Beta plans are being finalized yet, but hopes to have a beta period over FFXI (which took a 3-4
months).
First believe in yourself, then others will believe you.ffxiv gil
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